GÔSÔ JINRAI DENSETSU MUSYA
( Musya : The Classic Japanese Tale of Horror )
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(c)DATAM POLYSTAR 1992
Cartridge SHVC-MY
Action/Platform game

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Released in America as MUSYA: THE CLASSIC JAPANESE TALE OF HORROR
( SNS-MY-USA )
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Musya is a mystical platform game by Datam Polystar
and borrows many elements from traditional Japanese folklore.
The player takes control of Imoto, a pikeman warrior bored
by the horrors of war and on a journey through the dark demon world.
Evil spirits are about to open the Gate of the Abysses and Imoto
seems to be the only one capable of fighting them. He also needs to rescue
Shizuka, a woman who holds a magic talisman, only artifact capable
of sealing those demons away. His only weapon is a spear which can be
later upgraded and give him a longer reach. Imoto can pierce his
enemies, quickly spin his spear and use it as a shield or jump up in
the air and crash down on them, although not doing as much damage as
expected. He can also achieve long jumps by holding the up button.
Special capsules in the shape of eggs are spreaded around each stage
and hide items such as life containers or magic orbs. Magic, yet
limited, plays a large part in the game and each defeated boss
will reward Imoto with a magic scroll. Various Japanese
gods can this way be summoned during the game. Ashyura, for
instance, can provoke a destructive storm and wipe out most
enemies on screen and Daikisshiyô can refill Imoto's
precious lifebar. Finally, a password system allows the player
to save his progress.
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LK
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Add your Pov here !
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P O V s
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Musya is a tedious and boring game. Ok, I think that
was a bit short and unfair, but soon you will realise how adequate
those two little words actually are to describe the game.
Musya looks amazing, nothing wrong in this regard.
Graphics are sharp and sprites are beautifully drawn with
gorgeous details and eye-dropping designs. However, the
gameplay is terrible. Imoto is agonizingly sluggish.
Top that with a useless jump and similarly useless spear.
Enemies need to take an atrocious amount of hits before they'll
actually go down. And most of the time they just reappear from
nowhere. What a Shame! a better gameplay and well balanced
difficulty would have probably brought this game a whole lot
closer to perfection, or at least to a first class platform game.
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