GÔSÔ JINRAI DENSETSU MUSYA
( Musya : The Classic Japanese Tale of Horror )
game Cover
game cartridge
(c)DATAM POLYSTAR 1992
Cartridge SHVC-MY
Action/Platform game

American Version
country
Released in America as
MUSYA: THE CLASSIC JAPANESE TALE OF HORROR
( SNS-MY-USA )
Musya is a mystical platform game by Datam Polystar and borrows many elements from traditional Japanese folklore. The player takes control of Imoto, a pikeman warrior bored by the horrors of war and on a journey through the dark demon world. Evil spirits are about to open the Gate of the Abysses and Imoto seems to be the only one capable of fighting them. He also needs to rescue Shizuka, a woman who holds a magic talisman, only artifact capable of sealing those demons away. His only weapon is a spear which can be later upgraded and give him a longer reach. Imoto can pierce his enemies, quickly spin his spear and use it as a shield or jump up in the air and crash down on them, although not doing as much damage as expected. He can also achieve long jumps by holding the up button. Special capsules in the shape of eggs are spreaded around each stage and hide items such as life containers or magic orbs. Magic, yet limited, plays a large part in the game and each defeated boss will reward Imoto with a magic scroll. Various Japanese gods can this way be summoned during the game. Ashyura, for instance, can provoke a destructive storm and wipe out most enemies on screen and Daikisshiyô can refill Imoto's precious lifebar. Finally, a password system allows the player to save his progress.
Related
none
screen shot screen shot
screen shot screen shot

C
H
E
A
T
S






LK
rating
Add your Pov here !

P
O
V
s
Musya is a tedious and boring game. Ok, I think that was a bit short and unfair, but soon you will realise how adequate those two little words actually are to describe the game. Musya looks amazing, nothing wrong in this regard. Graphics are sharp and sprites are beautifully drawn with gorgeous details and eye-dropping designs. However, the gameplay is terrible. Imoto is agonizingly sluggish. Top that with a useless jump and similarly useless spear. Enemies need to take an atrocious amount of hits before they'll actually go down. And most of the time they just reappear from nowhere. What a Shame! a better gameplay and well balanced difficulty would have probably brought this game a whole lot closer to perfection, or at least to a first class platform game.




PLEASE CLICK HERE IS VGDEN GAME MENU IS MISSING
All logos and trademarks are © their respective owners. All pages content is © Video Game Den / Laurent KERMEL