GAIA GENSOUKI
( Illusion Of Gaia / Illusion Of Time )
|
|
|
|
|
(c)1993 QUINTET/ENIX
MARIKO OHARA / MOTO HAGIO / YASUHIRO KAWASAKI
Cartridge (Backup Ram) SHVC-JG
Role Playing Game

|
Released in America as ILLUSION OF GAIA
( SNS-JG-USA )
|
|
Released in Europe as ILLUSION OF TIME
( SNSP-JG-### )
|
|
Illusion Of Gaia is a Role Playing Game by Enix telling the
adventures of a young boy named Will. At the beginning of his journey, he
goes with his father to explore the Tower Of Babel. But things don't
really go according to plan and he wakes up later, in his house, with now
memories of the events and no trace of his father. He's now set out on a
long journey which will get him all around the world of Gaia. He will also
learn about many mysteries, about the comet hurling towards Gaia, about his
own psychic powers and how they in fact relate to Gaia. He will also learn about
Freedan and Shadow, two of his alter-ego forms. He will learn how to
change his form and use their powers. The combat system is closer to Zelda
than other games like Final Fantasy. The game is action-oriented and
doesn't turn into a round based fight-mini-game when the player encounters a
slime. Will will level-up when defeating all enemies in an area, and this task
is made easier with the monster finder radar he is carrying. Another originality
of the game is to be sort of educational. Most of the areas visited in the game
actually exist on earth, like the Great Wall of China or the Inca's civilisation.
There are also mentionned in the original game documentation.
|
Teaser text from the American version:
Journey into the Dark Side of an Ancient Civilization:
Radiating an ominous light in its path, the Chaos Comet threatens the
existence of the planet. Battles erupt and a tentative peace is returned
to the lands. Danger lurks as the Chaos Comet orbits and dreadful
beasts lie waiting.
In the Age of Exploration a boy named Will is born. Tragedy strikes
during an expedition to the Tower of Babel separating Will from his
father. Telekinetic forces awaken as Will returns top South Cape. Armed
with his transformation abilities of two great warriors, Will must save
the planet.
Gaia, Will's guiding spirit, bestows magical powers and advice along
his journey. With the help of his friends Will must battle relentless
enemies and solve the puzzles of the ancien ruins. Patience and
knowledge are essential to reunite this father and son.
|
Game's story from the American documentation:
THE COMET OF AGES
In a civilization so ancient that nothing of it remains today, the first great
flowering of human knowledge produced remarkable breakthroughs in the
sciences of biology and genetics. These nameless ancients used their
knowledge to create new forms of plants and animals that would make
life better on earth. Inevitably, some people twisted
the science and molded violent beasts of war with hideous intelligence.
The monsters terrorized the people and the civilization began to crumble.
In the end, two forces fought over the earth, the Knights of Light and Darkness.
The ultimate weapon used in that war was a comet that blazed with radiation
and a strange light. The coming of the comet destroyed that race and mutated
many people and animals into evil forms, which then hid in the deepest recesses
of the world. In the ages that followed, from the time of the Egyptians and
Babylonians to the Incas, the comet continud to return every 800 years.
And with the return of this Chaos Comet came times of darkness, destruction
and disease. Fragmented legends of the comet's effects and clues about its
origin were passed down to the civilizations that followed. But as those nations
rose then fell and time turned their works to dust, only a few treasures remained
hidden in the most ancient ruins of the world.
Our story begins in the age of exploration, a time of great discoveries when brave
explorers drew back the dark shrouds of fable and shed light on the ancient wonders
In that time, a party of adventurers from the seaside town of South Cape set off to
unlock one of the greatest of mysteries--the legendary Tower of Babel. Olman, the
leader, led his fellow townsmen and even his son, Will, into the tower. But then
something happened and the expedition was lost without a trace...except for one.
Unfortunately, young Will couldn't remember what had happened, how he
had been saved, or even how he had managed to return home after his ordeal.
Even stranger was the fact that Will now possessed the power to move objects
through thought alone.
The Illusion of Gaia follows Will and his companions as they seek the answers to
the lost expedition. As they begin their journey, they don't suspect that it will
eventually lead them around the globe or that the fate of the planet lies in their
inexperienced hands. They'll have to learn and grow and mold their characters into
the stuff of heroes as they face the monsters created by the comet in past ages.
Not all of the friends complete the journey. Some may turn aside to discover new
destinies. And along the way, help may arrive from unexpected quarters--from Gaia,
the spirit of the earth, and Freedan, a powerful knight, and from the mysterious Shadow.
But Will must go the entire distance, fighting every battle and returning to the Tower of
Babel where he must attempt to end the plague of the comet and to find out what
happened to his father. And where Will goes, you go as well.
|
|
|
|
LK
|
|
Add your Pov here !
|
P O V s
|
|
Illusion Of Gaia is a gorgeous game. Graphics and sprites are big and
very well drawn. There are also full of small and detailed animations. I also
love the fact that enemy encounters are not round based and follow instead games
like Zelda or Secret of Mana. And, ultimate delight, they are not
random and once a monster is defeated, he is gone for good. I originally played
this game in Japanese and, even if I missed most of the story plot, language was
not much of a barrier. Puzzles are usually easy to solve (some of them are
rather hard though but never stop you for too long) and the game is fairly
linear. All in all, Illusion Of Gaia is a great and very enjoyable journey.
|
|
|
|