DUNGEON MASTER
game Cover
game cartridge
(c)1991 SOFTWARE HEAVEN, INC./FTL GAMES
(c)1991 VICTOR MUSICAL INDUSTRIES, INC.
Cartridge (Backup Ram) SHVC-V2
Role Playing game

American Game
country
Released in America as
DUNGEON MASTER
( SNS-V2-USA )
European Game
country
Released in Europe as
DUNGEON MASTER
( SNSP-V2-### )
Dungeon Master is probably the most famous crawler RPG/Dungeon game ever made and originally came out for Home Computers in 1987. The game tells the story of the apprentice wizard Theron. His master, Grey Lord has turned evil in his quest of power, and his demon side, the Dark Lord (or Chaos) now haunts the depths of his dungeon. Sadly, during a transportation spell, Theron was separated from his body and his only hope to defeat the Dark Lord is now to resurrect defeated champions and guide them to his lair. The game is viewed through our hero's eyes and most of the actions are based on point-and-click interaction. If you see an apple on the floor, just click on it, pick it up and then drop it in your hero's backpack. Our champions also have four different classes (Warrior, Ninja, Magician and Priest) and more they exercise in one , the better they get at it. The magic system is also one of the features that differs from other games of the time. Spells are formed from runes, and those magic letters need to be combined into words to trigger the desired incantation such as fireballs, magic potions or armful gas clouds. Finally, fighting is completely integrated in the game and done, like the rest of the game, in real time. Monsters wonder around the dungeon as you are and only attack your team when in close range. This Super Famicom version slightly differs from the original game in three regards. First, ambiance music and sound effects are now played during the exploration. Some monsters also look slightly different. Finally, and foremost, controls have been redesigned to accommodate the use of a game paddle instead of a mouse.
Related
DungeonMasterTheronsQuest (Pce-SCDRom˛)
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The original Dungeon Master came out in 1987 for the Atari ST. It was developed and published by FTL (Faster Than Light). The game became instantly popular and was ported for virtually every system of the time : Amiga (1988), PC (1989), X68000, FM Towns, Super Famicom (1991) etc... A sequel called Chaos Strikes Back came out in 1989. However, the game was more an expansion to the original game with small graphic variations and an incredibly tougher Dungeon to explore. The real sequel to the game was released much later (maybe too late) back in 1993. Dungeon Master II: The Legend of Skullkeep was available for PC-9801 (1993), PC (1995), Sega CD (1994), Amiga (1995) and the FM-Town. Other Dungeon Master game were released for other systems. Dungeon Master : Theron's Quest ( PC Engine SCDRom, 1992) was a sort of remixed version of the original game and offered several small dungeons instead of one. Dungeon Master Nexus (Sega Saturn, 1998) was a sequel to the original game and was only released in Japan. It was also the only official game to use real 3D-polygonal graphics.

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Dungeon Master for the Super Famicom came out more than three years after its original release. I wonder why. Anyway, the game looks and feel as good as its older brother (ahhh... sweet memories... I clearly remember wasting my 1988 summer vacation on Dungeon Master). However the control system here is awkward and cumbersome, which is often the case for games ported from the 'mouse heaven' computer world. Here players have to move a cursor around with the D-pad and despite shortcuts, this way of interaction is quite painful. Then, Select is used to switch to a moving mode when the D-pad is used to move the team around the maze. Shame that Nintendo's mouse only came out in 1992, Dungeon Master would have been the perfect game to use it. The addition of music is rather overdone in my opinion, silence has always been gold in Dungeon Master and those music tracks sometimes spoil the otherwise perfect atmosphere of the game. All in all, this conversion is rather correct but I wish more time was spent on the control system and this sluggish and annoying cursor...




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