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DEZAEMON KAITE TSUKUTTE ASOBERU
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COPYRIGHT ATHENA 1994
ALL RIGHTS RESERVED
Cartridge SHVC-66
Shooter / Editor Game
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Dezaemon is probably the first, and maybe only, shoot'em up editor
ever created for a console systems ( all the other instances I know were
only released for home computers). More than coming with an already
built-in shooter, called Daioh Gale, Dezaemon allows you
to create your own : draw the
graphics, design the levels and power-ups, and even write the musics.
The pre-built game is challenging and sort of demonstrate all the
effects and power-ups you will be able to customize and use in your own shooter.
This is the only limitation of the software, your shooter has to follow
a mold already defined by Dezaemon's game engine. But it still allows you to design
complex and entertaining shooters. Be warned that the game is all in
japanese, so expect a bit of trial and errors if you do not understand
this language.But it is not impossible, the interface relying a lot on
symbolic icons.
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Dezaemon game series is little known in the west, but it has been a long-running series
of games and around in japan for a while. The first version was released for the Famicom
in 1991. Then the Super Famicom system received an updated version in 1994.
Dezaemon Plus (Playstation, 1996) and Dezaemon 2 (Saturn, 1997)
followed. Even a Dezaemon Kids! was released for the Playstation in 1998.
The last episode (so far) was probably Dezaemon 3D released for the Nintendo 64 in 1998.
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LK
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Add your Pov here !
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P O V s
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The first time I tried Dezaemon Plus was on the Playstation.
This Super Famicom version is virtually identical, only lacking all the
pre-built sample shooters. I am wondering if those latest games
were not created by the original Super famicom version and released
as a bonus later. Anyway, let's go back to this version. The interface is easy to use, especially the music
editor, allowing you to quickly write very interesting and catchy
tunes. The only shame of this version is the storage. Only a
limited amount of data can be saved on the cartridge, and there is no way to
save it anywhere else as far as I know. And the only way for
other players to enjoy your shooter was to hand over your own
cartridge. It must have been rather frustrating, and the on-board Ram is not
that big. Except for this flaw, the built-in game is very enjoyable and
the editor somehow educational, showing players how 2D games used to be made.
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