DEZAEMON KAITE TSUKUTTE ASOBERU
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COPYRIGHT ATHENA 1994
ALL RIGHTS RESERVED
Cartridge SHVC-66
Shooter / Editor Game

Dezaemon is probably the first, and maybe only, shoot'em up editor ever created for a console systems ( all the other instances I know were only released for home computers). More than coming with an already built-in shooter, called Daioh Gale, Dezaemon allows you to create your own : draw the graphics, design the levels and power-ups, and even write the musics. The pre-built game is challenging and sort of demonstrate all the effects and power-ups you will be able to customize and use in your own shooter. This is the only limitation of the software, your shooter has to follow a mold already defined by Dezaemon's game engine. But it still allows you to design complex and entertaining shooters. Be warned that the game is all in japanese, so expect a bit of trial and errors if you do not understand this language.But it is not impossible, the interface relying a lot on symbolic icons.
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Dezaemon game series is little known in the west, but it has been a long-running series of games and around in japan for a while. The first version was released for the Famicom in 1991. Then the Super Famicom system received an updated version in 1994. Dezaemon Plus (Playstation, 1996) and Dezaemon 2 (Saturn, 1997) followed. Even a Dezaemon Kids! was released for the Playstation in 1998. The last episode (so far) was probably Dezaemon 3D released for the Nintendo 64 in 1998.

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The first time I tried Dezaemon Plus was on the Playstation. This Super Famicom version is virtually identical, only lacking all the pre-built sample shooters. I am wondering if those latest games were not created by the original Super famicom version and released as a bonus later. Anyway, let's go back to this version. The interface is easy to use, especially the music editor, allowing you to quickly write very interesting and catchy tunes. The only shame of this version is the storage. Only a limited amount of data can be saved on the cartridge, and there is no way to save it anywhere else as far as I know. And the only way for other players to enjoy your shooter was to hand over your own cartridge. It must have been rather frustrating, and the on-board Ram is not that big. Except for this flaw, the built-in game is very enjoyable and the editor somehow educational, showing players how 2D games used to be made.




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