DARIUS TWIN
game Cover
game cartridge
(c)Taito Corp. 1991.
Cartridge SHVC-DT
Shooter/Vertical

American Version
country
Released in America as
DARIUS TWIN
( SNS-DT-USA )

American Version
country
Released in Europe as
DARIUS TWIN
( SNSP-DT-XXX )

The Belser's evil empire and its army of fishy looking ships are back. The planet Darius faces a certain doom and only the pilots Proco and Tiat, on board of their Silver Hawks, can save the day. As the game is supposed to take place thousand of years after the first Darius, their trained descendants are more likely to be the ones nominated to fight the alien invasion. Anyway, each ship has the usual Darius three-weapons system : a front laser powered up by red pods, a side gun powered by green pods and a Shield powered up by blue pods. Just like any other title of the series, Darius Twin counts a total of twelve zones and branching routes give the player the ability to pick his own path of action through a total of seven stages (there is only one final stage though). They all end with all kind of aquatic bosses, from giant fish-machines to turtles, squids, sea-horses and even a robotic sea-lion. Unlike other games of the series, the Silver Hawk doesn't lose all its power-ups when shot down and like the title seems to imply, a two simultaneous player mode is available.
Related
DariusPlus (Pce-HuCard) SuperDarius (Pce-CDRom˛)
SuperDarius2 (Pce-SCDRom˛) Darius Force (Sfc)
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Game Staff (Copied from the end credits) :

We have finally regained
Darius, Our Former Mother
Planet.
After This Battle, the
Galaxy's allied forces
established bases on Orga
and Darius, the two mother
planet,they now reign in
power over the galaxy to
restore peace and order.

Executive Producer
Takao Ueno
T. Kou
Producer
Tomohiro Nishikado
Shouji Takahashi
Programmers
Yasutaka Minami
Mituo Ogura
Junichiro Noguchi
Character Designers
Keisuke Miyanaga
T. Kawaishi
Shin Saitoh
Y. Wakita
Sound Editor
Wiz. Master (Zuntata)
Pochi (Zuntata)
Sound Software
Nao. Neko
Game Checker
Kiyoshi Bandou
Y. Nakamura
Technical Adviser
Yuji Koga
Haruo Suzuki
Special Thanks To
Akira Fujita
Yasutaka Ougou
Takayuki Shinma
Daigoro
Game Design And Directed By
Kouji Yamazaki

(c)TAITO Corporation 1991
All Rights Reserved

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Darius Twin was the first Darius incarnation for the Super Famicom system and it is overall really disappointing. The biggest issue with this title are the long and monotonous stages - enemy formations often fly by your ship without much conviction. This has always been my problem with Darius games in general, it's like if stages are just thrown in to kill time between the astonishing boss battles. I however find Darius Twin hard despite the fact that you don't lose all your weaponry when killed - but you only get a handful of lives to go over the whole game which isn't much... the first half of the game is a breeze but the second part is quite tough. That is, the original game expected you to loose all your weapons so stages were designed to hit the "right" difficulty balance and players could still get through the game without the best power-ups. In Darius Twin you have to collect all the power-ups or your ship will just end up being useless in later stages.




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