SOLDIER BLADE
game Cover
game HuCard
(c)1992 HUDSON SOFT
Vol.50
Release : 1992-7-10 (¥6500)
HuCard (4 Mbits) HC92056
Shooter / Vertical

game HuCard
country
Released in America as
SOLDIER BLADE
( TGX040082 )
Soldier Blade is the third and last Star Soldier game from Hudson Soft released for the PC Engine system. It is a vertical shoot'em up , your ship can collect three sorts of power ups: Vulcan style gun (red), Laser (blue) and Laser-waves (green). When you collect a bonus, a flying robot-pod (which can be also seen on the game cover and title screen) follows you and shoot anything is sight. A great originality of the weapon system is that you can store up to three different power-ups. At any time, the current weapon can be turned into a devastative bomb and clean up everything on screen (each of them having their own way of doing so), leaving place to the second stored weapon. As usual with any Star Soldier game, stages are very long and this episode counts seven of them, and some even have a middle-boss.
Related
SuperStarSoldier (Pce-Hu) FinalSoldier (Pce-Hu) StarParodia(SCDRom²)
CaravanShootingCollection (Sfc)
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screen shot screen shot
Soldier Blade was part of the Caravan Competition organised by Hudson Soft in 1992 and a Special Version of the game exists. It is probably the most common of all, despite being insanely rare. It comes as a single HuCard and offers the usual Time Attack modes. (See Super Star Soldier for more information about the Caravan Competition).

Game teaser from the American version:
Searching for new resources, the Reconnaisance Fleet goes into the deep space. But four months after their missiong begins, all contact is lost. Suddenly, three years later... the Fleet returns, but they have been consumed by alien life forms. Now they have come to attack the earth. But no need to be flurried. Now the time has come to "Soldier Blade." Equipped with a miniature Bias Drive, the fight goes on ! You become a member of the team "Super Interception Airforce", and destroy the enemy !

Game Staff (Copied from the end credits) :

SOLDIER BLADE
STAFF

Direction
Charley Nakata
Game Design
Ukiuki Uribo
System Programing
Hikaru Aoyama
Enemy Programing
Charley Nakata
Production Programing
Hikaru Aoyama
Art Direction
Ukiuki Uribo
Mechanical Art
Tatsuya Doe
Graphic Design
Ukiuki Uribo
Tatsuya Doe
Yukinori Kouzen
Rururira Hidebo
Atsushi Kakutani
Kuboq
Music Composing
Keita Hoshi
Makiko Tanifuji
Sound Effect
Keita Hoshi
Sound System Programing
Lu. Iwabuchi
Super Voice
Nimai C. Malle
Special Thanks
Futofuto Satoh
Hector Oyama
Manga
Masaaki Inoue
Masanori Wake
Mccol Iwata
Satoshi Mikami
Tetsuya Wakabayashi
Toshiya Abe
Team Young Power
Planning
Shigeki Fujiwara
Supervision
Tatsujin Kawada

SOLDIER BLADE
OPERATION COMPLETE

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I personnaly think Soldier Blade is the best of the Star Soldier series. Hudson Soft at his best. Shooting greatness. Better and amazingly detailed graphics, awesome and varied levels, catchy music, gorgeous bosses and it has a (sort of) story line ! It is such a nice touch to meet the main boss at the begining of the game who, when beaten, flies off shouting "I'll be back!", and it does several times ! Once again, if you love shoot'em up, Soldier Blade is a must have! Shame it is now so expensive though... Soldier Blade is however not as intense and fast paced as Super Star Soldier, we could describe it as a bit more "mature" shooter. I'm not sure if "mature" is the right work though, it is hard to describe really. But a lot more work was spent on level structure and design, but also "anticipation" before an enemy appears, like the huge tank in stage 3, or the big red ship which drops other ships in stage one and re-appears two stages later as a boss. Ok, I won't spoil the game any longer. You see what I mean.




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