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(c)BIG WEST
(c)NCS 1992
Release : 1992-4-3 (¥7200)
SuperCDRom² NSCD2007
Shooter / Horizontal
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Macross 2036 is based on the classic and famous japanese animation series.
You take control of a Valkyrie fighter which, in the original series,
can switch from three combat modes : fighter, Gerwalk and Battroid.
Each stage is divided into two parts. The first one is a traditional
horizontal shooter where only the fighter mode can be used. Your main weapon
if a front-vulcan gun and side missiles. A secondary weapon
can also be fired, but those are only available after the first stage.
Experience points are accumulated during the game when enemy ships are
destroyed. Those points can then be spent in a sort of shop inbetween stages.
Fourteen different weapons can be obtained there. But be sure to make
the right choice, the same weapon can be purchased and used only
once during the game. Let's now introduce the second part. When the stage
is over, the game switches to a different mode for the boss encounter.
Your fighter transforms into a Battroid. Buttons are now used to rotate
your gun around you, in a way similar to other games like Forgotten Worlds.
The game counts seven stages, starting from destroying cities on earth to
space, deep into enemy's battle fleet and mothership. The strong point
of the game is the long and rich animated sequences inbetween stages
and also the story, which seems to happen after the one told in Macross.
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Chôjiku Yôsai Macross animation series was first produced in 1982. Kawamori Shôji wrote
the original story, Matsuzaki Ken'ichi and Miyatake Kazutake designed the fantastic mechas and Mikimoto Haruhiko
designed the characters. A huge alien spaceship crashed on Earth and the 'Zentraedi', humanoid but geant
aliens, come to take it back as it may contains answers to their origins. But the spaceship is now in the
hands of humans (and named SDF-1, the Super Dimension Fortress). The story is, of course, not so simple, and complex relationships
link all the main characters (Ichijo Hikaru, Lynn Minmei, Hayase Misa etc...) and the Aliens themselves.
Macross was exported in 1985 to US and Europe and was renamed Robotech, you should know that
the original series count 36 episodes, but American televisions asked for more and the series was extended to 85
episodes ( Southern Cross and Mospeada ). I may be wrong, but these extended versions are
not really known in Japan, and they even seems to have no relations with the original Macross series.
Finally, Macross has always been a profitable video game license. It appeared for many consoles
and , suprisingly enough, a couple of japanese arcade games were also produced :
SDF Macross (Msx, 1984),
SDF Macross (Famicom, 1985),
SDF Macross (arcade, 1992),
SDF Macross 2036 (Pce, 1992),
SDF Macross: Eternal Love Song (Pce, 1992),
SDF Macross: Scrambled Valkyrie (SuperFamicom, 1993),
SDF Macross II (arcade, 1993),
Macross Plus (arcade, 1996),
Macross Digital Mission VF-X (Playstation, 1997),
Macross Do You Remember Love ? (SegaSaturn, 1997),
Macross Do You Remember Love ? (Playstation, 1999),
Macross 7 - ginga no heart wo furuwasero (GameBoyColor, 2000),
True Love Song (WonderSwan, 2000)
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LK
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Add your Pov here !
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P O V s
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Macross 2036 is really average. I know, some people
must be already shouting and screaming by now. But, let's speak
the truth. Or my truth because, hey ! this is my point of you
after all. I was very disappointed by this game. Musics and graphics
are great, no complaints here, and they even get better as the
game progresses. So where's the catch ? Sadly, not much
is happening during the game, waves of enemies always look the
same and are not very tough. There are some nice surprises, like mini-bosses
spreaded here and there. And the game is also much too easy,
I nearly finished it the first time I took my shiny new
CD out of its case. Maybe, and only
maybe, my expectations were too great. This game is not cheap
after all. My heart still goes in favour of Scramble
Valkyrie for the Super Famicom system.
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